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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-05-08 16:57:20 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-05-08 18:46:20 +0300 |
commit | e6d11c6ce66f94549d1fe896c59b67564ae19d68 (patch) | |
tree | babe12f8b03d92d1a43d880e044bca2394ecd118 /source/blender/blenkernel/BKE_layer.h | |
parent | 03dd109a84657ebf778dc3c25776f7a93cccf1ac (diff) |
Collections: remove per collection and view layer engine overrides.
This will be handled by the new view layer override system which will
store data elsewhere, removing the code already for easier refactoring.
Diffstat (limited to 'source/blender/blenkernel/BKE_layer.h')
-rw-r--r-- | source/blender/blenkernel/BKE_layer.h | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/source/blender/blenkernel/BKE_layer.h b/source/blender/blenkernel/BKE_layer.h index 5c84dbf160e..3205392a795 100644 --- a/source/blender/blenkernel/BKE_layer.h +++ b/source/blender/blenkernel/BKE_layer.h @@ -135,22 +135,17 @@ void BKE_override_layer_collection_boolean_add(struct LayerCollection *layer_col /* engine settings */ typedef void (*EngineSettingsCB)(struct RenderEngine *engine, struct IDProperty *props); -struct IDProperty *BKE_layer_collection_engine_evaluated_get(struct Object *ob, const char *engine_name); -struct IDProperty *BKE_layer_collection_engine_collection_get(struct LayerCollection *lc, const char *engine_name); struct IDProperty *BKE_layer_collection_engine_scene_get(struct Scene *scene, const char *engine_name); void BKE_layer_collection_engine_settings_callback_register(struct Main *bmain, const char *engine_name, EngineSettingsCB func); void BKE_layer_collection_engine_settings_callback_free(void); void BKE_layer_collection_engine_settings_create(struct IDProperty *root); void BKE_layer_collection_engine_settings_validate_scene(struct Scene *scene); -void BKE_layer_collection_engine_settings_validate_collection(struct LayerCollection *lc); struct IDProperty *BKE_view_layer_engine_evaluated_get(struct ViewLayer *view_layer, const char *engine_name); -struct IDProperty *BKE_view_layer_engine_layer_get(struct ViewLayer *view_layer, const char *engine_name); struct IDProperty *BKE_view_layer_engine_scene_get(struct Scene *scene, const char *engine_name); void BKE_view_layer_engine_settings_callback_register(struct Main *bmain, const char *engine_name, EngineSettingsCB func); void BKE_view_layer_engine_settings_callback_free(void); void BKE_view_layer_engine_settings_validate_scene(struct Scene *scene); -void BKE_view_layer_engine_settings_validate_layer(struct ViewLayer *view_layer); void BKE_view_layer_engine_settings_create(struct IDProperty *root); void BKE_collection_engine_property_add_float(struct IDProperty *props, const char *name, float value); |