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authorDalai Felinto <dfelinto@gmail.com>2017-11-15 17:08:59 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-11-22 12:13:33 +0300
commitd276e45ee6c2ae6d67177552f4c5f27cd99bdd83 (patch)
tree890c5e98fa2512a1d5946a3738ef73beac4443f5 /source/blender/blenkernel/BKE_layer.h
parente22ca0fb860ed945eb3438bfe6dba8040cfd7cf3 (diff)
SceneRenderLayer > SceneLayer: Convert Z-Mask
Note: Cycles still need to implement the per-object holdout (similar to how we do shadow catcher).
Diffstat (limited to 'source/blender/blenkernel/BKE_layer.h')
-rw-r--r--source/blender/blenkernel/BKE_layer.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_layer.h b/source/blender/blenkernel/BKE_layer.h
index d195c98396b..3b1bb5175a2 100644
--- a/source/blender/blenkernel/BKE_layer.h
+++ b/source/blender/blenkernel/BKE_layer.h
@@ -111,6 +111,8 @@ void BKE_layer_sync_object_unlink(const struct Scene *scene, struct SceneCollect
void BKE_override_scene_layer_datablock_add(struct SceneLayer *scene_layer, int id_type, const char *data_path, const struct ID *id);
void BKE_override_scene_layer_int_add(struct SceneLayer *scene_layer, int id_type, const char *data_path, const int value);
+void BKE_override_layer_collection_boolean_add(struct LayerCollection *layer_collection, int id_type, const char *data_path, const bool value);
+
/* engine settings */
typedef void (*EngineSettingsCB)(struct RenderEngine *engine, struct IDProperty *props);