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authorBastien Montagne <bastien@blender.org>2022-03-28 18:34:36 +0300
committerBastien Montagne <bastien@blender.org>2022-03-29 18:59:55 +0300
commit5596f79821caae3d4c1eb608ce77371904f74b80 (patch)
tree92dbb06728dd7bbecfa71d17dbe25cde49dfdeb5 /source/blender/blenkernel/BKE_lib_id.h
parent354db59fb12a5ee595ae650ac3a736e3cc6df39d (diff)
LibOverride: Massive edits to 'editable' IDs checks in editors code.
Add new `BKE_id_is_editable` helper in `BKE_lib_id.h`, that supercedes previous check (simple `ID_IS_LINKED()` macro) for many editing cases. This allows to also take into account 'system override' (aka non-editable override) case. Ref: {T95707}.
Diffstat (limited to 'source/blender/blenkernel/BKE_lib_id.h')
-rw-r--r--source/blender/blenkernel/BKE_lib_id.h10
1 files changed, 10 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_lib_id.h b/source/blender/blenkernel/BKE_lib_id.h
index c3122758a72..b81c8ef136f 100644
--- a/source/blender/blenkernel/BKE_lib_id.h
+++ b/source/blender/blenkernel/BKE_lib_id.h
@@ -594,6 +594,16 @@ bool BKE_id_is_in_global_main(struct ID *id);
bool BKE_id_can_be_asset(const struct ID *id);
+/** Check if that ID can be considered as editable from a high-level (editor) perspective.
+ *
+ * NOTE: This used to be done with a check on whether ID was linked or not, but now with system
+ * overrides this is not enough anymore.
+ *
+ * NOTE: Execution of this function can be somewhat expensive currently. If this becomes an issue,
+ * we should either cache that status info also in virtual override IDs, or address the
+ * long-standing TODO of geting an efficient 'owner_id' access for all embeded ID types. */
+bool BKE_id_is_editable(struct Main *bmain, struct ID *id);
+
/**
* Returns ordered list of data-blocks for display in the UI.
* Result is list of #LinkData of IDs that must be freed.