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authorBastien Montagne <bastien@blender.org>2020-06-17 16:02:04 +0300
committerBastien Montagne <bastien@blender.org>2020-06-17 18:06:05 +0300
commitad6cccf058d0296a8741a6583d12967366a31705 (patch)
tree3d931739079db956d02774ac5acc63bb6516d3e9 /source/blender/blenkernel/BKE_lib_id.h
parent514f80b0c4f6375d1a01db1f2e32b495c23c17ca (diff)
Refactor duplicate of data-blocks.
Main change from user side, besides that all pointers should now be properly remapped to new IDs, is that linked objects are no longer preserved when doing a full copy of scenes. Will open a task to check whether we actually still want that behavior (and re-code it in a more correct way then). This is the main part of work done here, it aims at uniformizing and sanitizing that 'deep copy' process for supported IDs (currently scenes, collections and objects). Note that there will be more follow up commits after that one, but this should be the most risky and changing one.
Diffstat (limited to 'source/blender/blenkernel/BKE_lib_id.h')
-rw-r--r--source/blender/blenkernel/BKE_lib_id.h10
1 files changed, 10 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_lib_id.h b/source/blender/blenkernel/BKE_lib_id.h
index 7f5a6e3e36a..8ee5562baae 100644
--- a/source/blender/blenkernel/BKE_lib_id.h
+++ b/source/blender/blenkernel/BKE_lib_id.h
@@ -144,6 +144,16 @@ struct ID *BKE_libblock_find_name(struct Main *bmain,
const short type,
const char *name) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL();
+/**
+ * Duplicate (a.k.a. deep copy) common processing options.
+ * See also eDupli_ID_Flags for options controlling what kind of IDs to duplicate.
+ */
+typedef enum eLibIDDuplicateFlags {
+ /** This call to a duplicate function is part of another call for some parent ID.
+ * Therefore, this sub-process should not clear `newid` pointers, nor handle remapping itself. */
+ LIB_ID_DUPLICATE_IS_SUBPROCESS = 1 << 0,
+} eLibIDDuplicateFlags;
+
/* lib_remap.c (keep here since they're general functions) */
/**
* New freeing logic options.