diff options
author | Bastien Montagne <bastien@blender.org> | 2020-06-10 17:43:25 +0300 |
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committer | Bastien Montagne <bastien@blender.org> | 2020-06-10 17:48:49 +0300 |
commit | 74ec37b70cbc8dc228f11d0796dbe68c24526b16 (patch) | |
tree | 5691206349ce3365d554ec64e136fc534908af76 /source/blender/blenkernel/BKE_lib_override.h | |
parent | 1d0017089c6ad4bd9b87af1bb30024a86e7b2771 (diff) |
Enable (deep) copy of overrides.
This commit enables basic copy of overrides on generic ID level, as well
as from (deep) copy operators for objects and collections.
So e.g. if your linked overridden caracter is in a collection, you can
now (from the outliner) Duplicate that override collection to get a new
overriding copy of the character.
We still need operators (new or modifying existing ones) to handle that
from 3DView e.g.
Note that deep copy code for objects/collections (and incidently
animdata) had to be modified to avoid duplicating/making local IDs that
remain linked ones being used by overrides ones.
Diffstat (limited to 'source/blender/blenkernel/BKE_lib_override.h')
-rw-r--r-- | source/blender/blenkernel/BKE_lib_override.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_lib_override.h b/source/blender/blenkernel/BKE_lib_override.h index fb49f60d8b5..786d0b5ba97 100644 --- a/source/blender/blenkernel/BKE_lib_override.h +++ b/source/blender/blenkernel/BKE_lib_override.h @@ -56,7 +56,9 @@ bool BKE_lib_override_library_is_enabled(void); struct IDOverrideLibrary *BKE_lib_override_library_init(struct ID *local_id, struct ID *reference_id); -void BKE_lib_override_library_copy(struct ID *dst_id, const struct ID *src_id); +void BKE_lib_override_library_copy(struct ID *dst_id, + const struct ID *src_id, + const bool do_full_copy); void BKE_lib_override_library_clear(struct IDOverrideLibrary *override, const bool do_id_user); void BKE_lib_override_library_free(struct IDOverrideLibrary **override, const bool do_id_user); |