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authorTon Roosendaal <ton@blender.org>2013-03-17 18:38:58 +0400
committerTon Roosendaal <ton@blender.org>2013-03-17 18:38:58 +0400
commit0a4b030145fdad2b36290454bbd3ba37406d4f9a (patch)
tree2d3434c6e2f70a5c30fedeb8b5afdaf733876014 /source/blender/blenkernel/BKE_main.h
parent50c28740d4a18a77dc71cd31722a0607faad676d (diff)
New feature:
Automatic switching for drawing pixel buffers via glDrawPixels or using GPU textures It works with a User Preference limit, in megapixels, to define whether to use GPU or direct pixel drawing. Default is now initialized to 10 MP (4k buffers). Especially for zooming out (draw smaller) texture drawing is much smaller. Also Nvidia cards typically draw much faster with textures in general. Added to node backdrop first now, the other editors follow in a next commit. For coders: added new DNA function to initialize new struct variables, so you don't have to sub-version files anymore. DNA_struct_elem_find(fd->filesdna, "structname", "typename", "varname") "filesdna" is the sdna description of the current file being versioned.
Diffstat (limited to 'source/blender/blenkernel/BKE_main.h')
-rw-r--r--source/blender/blenkernel/BKE_main.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_main.h b/source/blender/blenkernel/BKE_main.h
index 8e4d370e8a0..2dc0a36adb6 100644
--- a/source/blender/blenkernel/BKE_main.h
+++ b/source/blender/blenkernel/BKE_main.h
@@ -95,6 +95,10 @@ typedef struct Main {
#define MAIN_VERSION_ATLEAST(main, ver, subver) \
((main)->versionfile > (ver) || (main->versionfile == (ver) && (main)->subversionfile >= (subver)))
+#define MAIN_VERSION_OLDER(main, ver, subver) \
+ ((main)->versionfile < (ver) || (main->versionfile == (ver) && (main)->subversionfile < (subver)))
+
+
#ifdef __cplusplus
}
#endif