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author | Aras Pranckevicius <aras@nesnausk.org> | 2022-07-20 14:27:14 +0300 |
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committer | Aras Pranckevicius <aras@nesnausk.org> | 2022-07-20 14:27:14 +0300 |
commit | 7f8d05131a7738327ae125d065df44be492ff1f2 (patch) | |
tree | 2e3e13596dee6bc747ed285374ea83d977b7c745 /source/blender/blenkernel/BKE_main.h | |
parent | 8d69c6c4e7c5417f88603d5ccb2c4bb0e156aa1e (diff) |
IDManagement: Speedup ID unique name assignment by tracking used names/basenames/suffixes
An implementation of T73412, roughly as outlined there:
Track the names that are in use, as well as base names (before
numeric suffix) plus a bit map for each base name, indicating which
numeric suffixes are already used. This is done per-Main/Library,
per-object-type.
Timings (Windows, VS2022 Release build, AMD Ryzen 5950X):
- Scene with 10k cubes, Shift+D to duplicate them all: 8.7s -> 1.9s.
Name map memory usage for resulting 20k objects: 4.3MB.
- Importing a 2.5GB .obj file of exported Blender 3.0 splash scene
(24k objects), using the new C++ importer: 34.2s-> 22.0s. Name map
memory usage for resulting scene: 8.6MB.
- Importing Disney Moana USD scene (almost half a million objects):
56min -> 10min. Name map usage: ~100MB. Blender crashes later on
when trying to render it, in the same place in both cases, but
that's for another day.
Reviewed By: Bastien Montagne
Differential Revision: https://developer.blender.org/D14162
Diffstat (limited to 'source/blender/blenkernel/BKE_main.h')
-rw-r--r-- | source/blender/blenkernel/BKE_main.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_main.h b/source/blender/blenkernel/BKE_main.h index 2c444f42c46..4d26ed11f1b 100644 --- a/source/blender/blenkernel/BKE_main.h +++ b/source/blender/blenkernel/BKE_main.h @@ -36,6 +36,7 @@ struct IDNameLib_Map; struct ImBuf; struct Library; struct MainLock; +struct UniqueName_Map; /* Blender thumbnail, as written on file (width, height, and data as char RGBA). */ /* We pack pixel data after that struct. */ @@ -193,6 +194,9 @@ typedef struct Main { /* IDMap of IDs. Currently used when reading (expanding) libraries. */ struct IDNameLib_Map *id_map; + /* Used for efficient calculations of unique names. */ + struct UniqueName_Map *name_map; + struct MainLock *lock; } Main; |