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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-04-06 13:07:27 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-04-16 20:55:33 +0300
commit34ab90f546f097cada951b2c9ca22bf271996980 (patch)
treeebcdb3d37120ac1d8fb16462b9104badd1800329 /source/blender/blenkernel/BKE_mask.h
parent0c495005dd83913864acb510c1d4194a2275dbb0 (diff)
Depsgraph: remove EvaluationContext, pass Depsgraph instead.
The depsgraph was always created within a fixed evaluation context. Passing both risks the depsgraph and evaluation context not matching, and it complicates the Python API where we'd have to expose both which is not so easy to understand. This also removes the global evaluation context in main, which assumed there to be a single active scene and view layer. Differential Revision: https://developer.blender.org/D3152
Diffstat (limited to 'source/blender/blenkernel/BKE_mask.h')
-rw-r--r--source/blender/blenkernel/BKE_mask.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/blenkernel/BKE_mask.h b/source/blender/blenkernel/BKE_mask.h
index 8b9fea071b0..976ee5b2691 100644
--- a/source/blender/blenkernel/BKE_mask.h
+++ b/source/blender/blenkernel/BKE_mask.h
@@ -32,7 +32,7 @@
* \ingroup bke
*/
-struct EvaluationContext;
+struct Depsgraph;
struct ImageUser;
struct Image;
struct ListBase;
@@ -236,8 +236,8 @@ float *BKE_mask_point_segment_feather_diff(struct MaskSpline *spline, struct Mas
void BKE_mask_layer_evaluate_animation(struct MaskLayer *masklay, const float ctime);
void BKE_mask_layer_evaluate_deform(struct MaskLayer *masklay, const float ctime);
-void BKE_mask_eval_animation(struct EvaluationContext *eval_ctx, struct Mask *mask);
-void BKE_mask_eval_update(struct EvaluationContext *eval_ctx, struct Mask *mask);
+void BKE_mask_eval_animation(struct Depsgraph *depsgraph, struct Mask *mask);
+void BKE_mask_eval_update(struct Depsgraph *depsgraph, struct Mask *mask);
/* mask_rasterize.c */
struct MaskRasterHandle;