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authorSergey Sharybin <sergey.vfx@gmail.com>2017-09-14 14:09:06 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2017-09-14 14:09:06 +0300
commit3573f49bfdc63dce7cde51cc50bc6b52b2194566 (patch)
tree1383c5c41c5de967f3462af4b738eb6d4d5af4c7 /source/blender/blenkernel/BKE_mask.h
parent8140b51aa45427bd951646775f6c3221271f35d2 (diff)
Masks: Split layer evaluation into separate function
This way we can easily re-use bits of code for new dependency graph. Currently should be no functional changes.
Diffstat (limited to 'source/blender/blenkernel/BKE_mask.h')
-rw-r--r--source/blender/blenkernel/BKE_mask.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_mask.h b/source/blender/blenkernel/BKE_mask.h
index 6e154241af7..127d1944233 100644
--- a/source/blender/blenkernel/BKE_mask.h
+++ b/source/blender/blenkernel/BKE_mask.h
@@ -233,6 +233,9 @@ float *BKE_mask_point_segment_feather_diff(struct MaskSpline *spline, struct Mas
int width, int height,
unsigned int *tot_feather_point);
+void BKE_mask_layer_evaluate_animation(struct MaskLayer *masklay, const float ctime);
+void BKE_mask_layer_evaluate_deform(struct MaskLayer *masklay, const float ctime);
+
/* mask_rasterize.c */
struct MaskRasterHandle;
typedef struct MaskRasterHandle MaskRasterHandle;