diff options
author | Bastien Montagne <montagne29@wanadoo.fr> | 2016-07-25 20:33:55 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2016-07-25 20:33:55 +0300 |
commit | bcc020b1bc1b60f6cbd6d2c9bf400744931e57e1 (patch) | |
tree | fef4d83d0e5addb59c8389adf125281a4c7e35f8 /source/blender/blenkernel/BKE_material.h | |
parent | 99bb1accbbb8e1ba38f30b073b22deb107bf3220 (diff) | |
parent | 3f36cd3f33e52d53d82a3a221e2a576cf26390a5 (diff) |
Merge branch 'asset-engine' into asset-experimentsasset-experiments
Conflicts:
source/blender/blenloader/intern/readfile.c
Diffstat (limited to 'source/blender/blenkernel/BKE_material.h')
-rw-r--r-- | source/blender/blenkernel/BKE_material.h | 10 |
1 files changed, 4 insertions, 6 deletions
diff --git a/source/blender/blenkernel/BKE_material.h b/source/blender/blenkernel/BKE_material.h index 0bc54ee4a16..df739996c54 100644 --- a/source/blender/blenkernel/BKE_material.h +++ b/source/blender/blenkernel/BKE_material.h @@ -57,7 +57,7 @@ struct Material *BKE_material_add(struct Main *bmain, const char *name); struct Material *BKE_material_copy(struct Main *bmain, struct Material *ma); struct Material *localize_material(struct Material *ma); struct Material *give_node_material(struct Material *ma); /* returns node material or self */ -void BKE_material_make_local(struct Main *bmain, struct Material *ma); +void BKE_material_make_local(struct Main *bmain, struct Material *ma, const bool lib_local); /* UNUSED */ // void automatname(struct Material *); @@ -78,15 +78,13 @@ enum { }; struct Material *give_current_material(struct Object *ob, short act); -struct ID *material_from(struct Object *ob, short act); void assign_material_id(struct ID *id, struct Material *ma, short act); void assign_material(struct Object *ob, struct Material *ma, short act, int assign_type); void assign_matarar(struct Object *ob, struct Material ***matar, short totcol); -short find_material_index(struct Object *ob, struct Material *ma); - -bool object_add_material_slot(struct Object *ob); -bool object_remove_material_slot(struct Object *ob); +short BKE_object_material_slot_find_index(struct Object *ob, struct Material *ma); +bool BKE_object_material_slot_add(struct Object *ob); +bool BKE_object_material_slot_remove(struct Object *ob); void BKE_texpaint_slot_refresh_cache(struct Scene *scene, struct Material *ma); void BKE_texpaint_slots_refresh_object(struct Scene *scene, struct Object *ob); |