diff options
author | Ton Roosendaal <ton@blender.org> | 2007-11-28 21:43:09 +0300 |
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committer | Ton Roosendaal <ton@blender.org> | 2007-11-28 21:43:09 +0300 |
commit | ce52384e9f7d5dee531edf50b76a9edbe982863b (patch) | |
tree | f815dd17dfb23d205c073f3d79ee464cd3d0871c /source/blender/blenkernel/BKE_material.h | |
parent | d6ce9e4abe54e3901c963a2d63abd1195a21dd33 (diff) |
Small material assigning feature:
in EditButtons, panel "Links and Materials", there's now a browse button
to directly assign a material to selected faces. It does:
- check if material was already in one of the 'slots' of the object
- if so, then use this as index to assign
- if not, then add a new slot, and assign the new index
Diffstat (limited to 'source/blender/blenkernel/BKE_material.h')
-rw-r--r-- | source/blender/blenkernel/BKE_material.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_material.h b/source/blender/blenkernel/BKE_material.h index 2add4b95080..0c93e4e32a2 100644 --- a/source/blender/blenkernel/BKE_material.h +++ b/source/blender/blenkernel/BKE_material.h @@ -57,6 +57,9 @@ struct ID *material_from(struct Object *ob, int act); void assign_material(struct Object *ob, struct Material *ma, int act); void new_material_to_objectdata(struct Object *ob); +int find_material_index(struct Object *ob, struct Material *ma); + + void init_render_material(struct Material *, int, float *); void init_render_materials(int, float *); void end_render_material(struct Material *); |