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authorAntony Riakiotakis <kalast@gmail.com>2014-08-27 21:15:14 +0400
committerAntony Riakiotakis <kalast@gmail.com>2014-08-27 21:15:41 +0400
commit63b981bf9bae1ad6c3929a32107dcb09caf1ec45 (patch)
tree1c8aff2406cf1b1ce8d613ba58d720148188da50 /source/blender/blenkernel/BKE_material.h
parentef2a38a9665c3f39ccdead8e1177f9b9c2e92538 (diff)
Changing render engine now refreshes the texture paint display better.
Also avoid looping over all objects for texture paint checks when a material changes, only check active object.
Diffstat (limited to 'source/blender/blenkernel/BKE_material.h')
-rw-r--r--source/blender/blenkernel/BKE_material.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_material.h b/source/blender/blenkernel/BKE_material.h
index 9c85c4eab95..2f20505bea3 100644
--- a/source/blender/blenkernel/BKE_material.h
+++ b/source/blender/blenkernel/BKE_material.h
@@ -88,7 +88,6 @@ bool object_remove_material_slot(struct Object *ob);
void BKE_texpaint_slot_refresh_cache(struct Scene *scene, struct Material *ma);
void BKE_texpaint_slots_refresh_object(struct Scene *scene, struct Object *ob);
-void BKE_texpaint_slots_clear(struct Material *ma);
/* rna api */
void BKE_material_resize_id(struct ID *id, short totcol, bool do_id_user);