diff options
author | Jacques Lucke <jacques@blender.org> | 2021-05-19 12:02:25 +0300 |
---|---|---|
committer | Jacques Lucke <jacques@blender.org> | 2021-05-19 12:02:25 +0300 |
commit | 5e6f3b85646fe96031c3eafe65e9bc7b55468685 (patch) | |
tree | ebfa3f017a7d9ac702d3a9c92783ad078fffe57a /source/blender/blenkernel/BKE_material.h | |
parent | 02b80276b3f20c5b2502d0c4d689f30590350607 (diff) |
Geometry Nodes: take materials into account when joining geometries
Materials are now kept intact when using the Join Geometry node
or when realizing instaces.
Diffstat (limited to 'source/blender/blenkernel/BKE_material.h')
-rw-r--r-- | source/blender/blenkernel/BKE_material.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_material.h b/source/blender/blenkernel/BKE_material.h index 96aae2d2d42..ef1de891bfe 100644 --- a/source/blender/blenkernel/BKE_material.h +++ b/source/blender/blenkernel/BKE_material.h @@ -109,6 +109,7 @@ void BKE_id_material_clear(struct Main *bmain, struct ID *id); /* eval api */ struct Material *BKE_object_material_get_eval(struct Object *ob, short act); int BKE_object_material_count_eval(struct Object *ob); +void BKE_id_material_eval_assign(struct ID *id, int slot, struct Material *material); /* rendering */ |