Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorAntonioya <blendergit@gmail.com>2018-07-31 11:22:19 +0300
committerAntonioya <blendergit@gmail.com>2018-07-31 11:50:43 +0300
commit66da2f537ae80ce2b31d1eaf34ad8c03d858938d (patch)
tree4776b9d2e43e4280d01d6f0b7088e6d4f417db0f /source/blender/blenkernel/BKE_material.h
parent27496cc46bbfd76e98ad3b1ccb8fea534763ffb5 (diff)
New Grease Pencil object for 2D animation
This commit merge the full development done in greasepencil-object branch and include mainly the following features. - New grease pencil object. - New drawing engine. - New grease pencil modes Draw/Sculpt/Edit and Weight Paint. - New brushes for grease pencil. - New modifiers for grease pencil. - New shaders FX. - New material system (replace old palettes and colors). - Split of annotations (old grease pencil) and new grease pencil object. - UI adapted to blender 2.8. You can get more info here: https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/ https://code.blender.org/2018/07/grease-pencil-status-update/ This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible. Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.
Diffstat (limited to 'source/blender/blenkernel/BKE_material.h')
-rw-r--r--source/blender/blenkernel/BKE_material.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_material.h b/source/blender/blenkernel/BKE_material.h
index c85017a2216..1ca8928c61d 100644
--- a/source/blender/blenkernel/BKE_material.h
+++ b/source/blender/blenkernel/BKE_material.h
@@ -54,11 +54,13 @@ void BKE_material_init(struct Material *ma);
void BKE_material_remap_object(struct Object *ob, const unsigned int *remap);
void BKE_material_remap_object_calc(struct Object *ob_dst, struct Object *ob_src, short *remap_src_to_dst);
struct Material *BKE_material_add(struct Main *bmain, const char *name);
+struct Material *BKE_material_add_gpencil(struct Main *bmain, const char *name);
void BKE_material_copy_data(struct Main *bmain, struct Material *ma_dst, const struct Material *ma_src, const int flag);
struct Material *BKE_material_copy(struct Main *bmain, const struct Material *ma);
struct Material *BKE_material_localize(struct Material *ma);
struct Material *give_node_material(struct Material *ma); /* returns node material or self */
void BKE_material_make_local(struct Main *bmain, struct Material *ma, const bool lib_local);
+void BKE_material_init_gpencil_settings(struct Material *ma);
/* UNUSED */
// void automatname(struct Material *);
@@ -87,6 +89,8 @@ short BKE_object_material_slot_find_index(struct Object *ob, struct Material *ma
bool BKE_object_material_slot_add(struct Main *bmain, struct Object *ob);
bool BKE_object_material_slot_remove(struct Main *bmain, struct Object *ob);
+struct MaterialGPencilStyle *BKE_material_gpencil_settings_get(struct Object *ob, short act);
+
void BKE_texpaint_slot_refresh_cache(struct Scene *scene, struct Material *ma);
void BKE_texpaint_slots_refresh_object(struct Scene *scene, struct Object *ob);