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authorTon Roosendaal <ton@blender.org>2006-01-03 14:34:28 +0300
committerTon Roosendaal <ton@blender.org>2006-01-03 14:34:28 +0300
commit4bc4eac1e5c15d45a25b3586ea637a1e035f5e1e (patch)
tree2a3f00c73e1c23b9c23f50bed6b1928482e787db /source/blender/blenkernel/BKE_material.h
parent85f089f3b951c110cd70f9864ba2536119d54453 (diff)
Orange; tweaks for further integrating node editing in UI
- Previews inside groups now get updated too - Activating nodes inside of groups updates UI and preview render correctly - Entering/leaving groups updates UI and previewrender - Material Node: now draws socket name next to colorpicker for inputs
Diffstat (limited to 'source/blender/blenkernel/BKE_material.h')
-rw-r--r--source/blender/blenkernel/BKE_material.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_material.h b/source/blender/blenkernel/BKE_material.h
index 820e88fed11..423a6a0cbf9 100644
--- a/source/blender/blenkernel/BKE_material.h
+++ b/source/blender/blenkernel/BKE_material.h
@@ -56,7 +56,6 @@ ID *material_from(struct Object *ob, int act);
void assign_material(struct Object *ob, struct Material *ma, int act);
void new_material_to_objectdata(struct Object *ob);
-struct Material *get_active_matlayer(struct Material *);
void init_render_material(struct Material *);
void init_render_materials(void);
void end_render_material(struct Material *);