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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-06-28 21:58:48 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-06-28 21:58:48 +0400
commitc776d5e003a956ddc0e11d36f99b8b242de941b7 (patch)
tree8044b7cd15e24b14274f06af0477fae134f539c2 /source/blender/blenkernel/BKE_mball.h
parent77e0709e48a067b765bd79382e202aa7a781d65a (diff)
Fix #35904: on Windows force NVidia Optimus, which does automatic graphics
switching between an integrated Intel and a dedicated NVidia card, to use the dedicated card for Blender. A more portable and general solution would be nice, but it's all I could find: http://developer.download.nvidia.com/devzone/devcenter/gamegraphics/files/OptimusRenderingPolicies.pdf
Diffstat (limited to 'source/blender/blenkernel/BKE_mball.h')
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