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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-06-28 21:58:48 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-06-28 21:58:48 +0400 |
commit | c776d5e003a956ddc0e11d36f99b8b242de941b7 (patch) | |
tree | 8044b7cd15e24b14274f06af0477fae134f539c2 /source/blender/blenkernel/BKE_mball.h | |
parent | 77e0709e48a067b765bd79382e202aa7a781d65a (diff) |
Fix #35904: on Windows force NVidia Optimus, which does automatic graphics
switching between an integrated Intel and a dedicated NVidia card, to use the
dedicated card for Blender.
A more portable and general solution would be nice, but it's all I could find:
http://developer.download.nvidia.com/devzone/devcenter/gamegraphics/files/OptimusRenderingPolicies.pdf
Diffstat (limited to 'source/blender/blenkernel/BKE_mball.h')
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