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author | Antony Riakiotakis <kalast@gmail.com> | 2014-09-01 14:35:10 +0400 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2014-09-01 14:35:10 +0400 |
commit | d91916725d0d20f95c6d4c069428bd1076680087 (patch) | |
tree | 7d632f92de96fdd038f49cc601abe734494479e5 /source/blender/blenkernel/BKE_mball.h | |
parent | 35bc266de7c8e4b3e8904adfec0128af4bf9051e (diff) |
Fix T41620
Issue here is that indices of edges will be incorrect when index of
vertices forming the edge is 3-0 or 2-0.
There are still issues here at uv edges where seam polygons intersect
each other but to solve that we need a better pass that detects uv edges
and pushes polygons along the "normal" of the edge instead of scaling
the polygon itself.
Diffstat (limited to 'source/blender/blenkernel/BKE_mball.h')
0 files changed, 0 insertions, 0 deletions