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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2010-07-06 15:44:45 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2010-07-06 15:44:45 +0400
commit137e53064cf65b736347b75f2580d82fe63d17ca (patch)
treec82e428b3121765e635c0cebfd4408788f943778 /source/blender/blenkernel/BKE_mball.h
parent8049f9066c68c98cfacbce0a2372cf45190b4804 (diff)
Revert revision 29735:
Fix #22051: crash when scaling parent metaball. Keep the constant resolution for any motherball's scale. This avoids running out of memory when scaling the metaball down, but there's a reason it depends on this scaling, for example for instancing it's more useful to have this. It also doesn't really solve the problem but only moves it, it's still possible to run out of memory with different setups/scales.
Diffstat (limited to 'source/blender/blenkernel/BKE_mball.h')
-rw-r--r--source/blender/blenkernel/BKE_mball.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_mball.h b/source/blender/blenkernel/BKE_mball.h
index 5d41f4e374e..8d7d205e847 100644
--- a/source/blender/blenkernel/BKE_mball.h
+++ b/source/blender/blenkernel/BKE_mball.h
@@ -97,7 +97,6 @@ typedef struct process { /* parameters, function, storage */
CENTERLIST **centers; /* cube center hash table */
CORNER **corners; /* corner value hash table */
EDGELIST **edges; /* edge and vertex id hash table */
- float scale[3];
} PROCESS;
/* dividing scene using octal tree makes polygonisation faster */