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authorHans Goudey <h.goudey@me.com>2022-02-22 20:47:05 +0300
committerHans Goudey <h.goudey@me.com>2022-02-22 20:47:05 +0300
commitc7a9f76149d85dfb64710722a45979f6decedbb1 (patch)
treef4d763e7a41bb9f8f2baab0e8708ac6f9c55c39b /source/blender/blenkernel/BKE_mesh.h
parentf3d97498c3a6afcffbe3c8551fec32efb246a4f1 (diff)
parent59343ee1627f4c369e237cea201015b979da1540 (diff)
Merge branch 'blender-v3.1-release'
Diffstat (limited to 'source/blender/blenkernel/BKE_mesh.h')
-rw-r--r--source/blender/blenkernel/BKE_mesh.h11
1 files changed, 11 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h
index aa56fb7d1da..5628992d415 100644
--- a/source/blender/blenkernel/BKE_mesh.h
+++ b/source/blender/blenkernel/BKE_mesh.h
@@ -419,6 +419,17 @@ float (*BKE_mesh_vertex_normals_for_write(struct Mesh *mesh))[3];
float (*BKE_mesh_poly_normals_for_write(struct Mesh *mesh))[3];
/**
+ * Free any cached vertex or poly normals. Face corner (loop) normals are also derived data,
+ * but are not handled with the same method yet, so they are not included. It's important that this
+ * is called after the mesh changes size, since otherwise cached normal arrays might not be large
+ * enough (though it may be called indirectly by other functions).
+ *
+ * \note Normally it's preferred to call #BKE_mesh_normals_tag_dirty instead,
+ * but this can be used in specific situations to reset a mesh or reduce memory usage.
+ */
+void BKE_mesh_clear_derived_normals(struct Mesh *mesh);
+
+/**
* Mark the mesh's vertex normals non-dirty, for when they are calculated or assigned manually.
*/
void BKE_mesh_vertex_normals_clear_dirty(struct Mesh *mesh);