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author | Campbell Barton <ideasman42@gmail.com> | 2012-02-08 15:52:44 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-02-08 15:52:44 +0400 |
commit | b228685e9296cf6d7b25671003067f2d877345a3 (patch) | |
tree | afdf937cdc3b6586e2a8f38bde6278fdcc97ab12 /source/blender/blenkernel/BKE_mesh.h | |
parent | a5eb673b4dd1a8cb0946b9e999efbc9cbc7a00ee (diff) |
fix [#30101] Vertex colors disappear after leaving edit mode
this commit makes vertex paint check if it needs to rebuild the modifier stack when painting.
- when painting with no modifiers, do partial updates from polys to tessfaces while painting, skip re-tesselation.
- when painting onto a modified mesh, dont bother adjusting tessface colors - since the modifier stack will do this anyway.
both cases should be faster then before.
Diffstat (limited to 'source/blender/blenkernel/BKE_mesh.h')
-rw-r--r-- | source/blender/blenkernel/BKE_mesh.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h index f34af1a19ac..08916b5a971 100644 --- a/source/blender/blenkernel/BKE_mesh.h +++ b/source/blender/blenkernel/BKE_mesh.h @@ -270,6 +270,7 @@ void BKE_mesh_ensure_navmesh(struct Mesh *me); void BKE_mesh_calc_tessface(struct Mesh *mesh); void BKE_mesh_ensure_tessface(struct Mesh *mesh); +void BKE_mesh_clear_tessface(struct Mesh *mesh); /*convert a triangle of loop facedata to mface facedata*/ void mesh_loops_to_mface_corners(struct CustomData *fdata, struct CustomData *ldata, |