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authorBastien Montagne <montagne29@wanadoo.fr>2018-12-03 18:19:08 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2018-12-03 18:22:27 +0300
commit3235a3081c12e99d4bec350eff04b3073c07cdf8 (patch)
treec75a7e0edd39f81ca879de8cc2d27c595c6c35fd /source/blender/blenkernel/BKE_mesh.h
parent957435785cd04dd68307c390a5063026917e836e (diff)
Fix T57858: Add validation callback to CustomData layers.
Our mesh validation was only checking cd layout so far, not their actual data. While this might only be needed for a few types, this is a required addition for things like imported UVs, else we have no way to avoid nasty things like NANs & co. Note that more layer types may need that callback, time will say. For now added it to some obvious missing cases...
Diffstat (limited to 'source/blender/blenkernel/BKE_mesh.h')
-rw-r--r--source/blender/blenkernel/BKE_mesh.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h
index aba42820519..1e0474fc933 100644
--- a/source/blender/blenkernel/BKE_mesh.h
+++ b/source/blender/blenkernel/BKE_mesh.h
@@ -487,8 +487,10 @@ bool BKE_mesh_validate_arrays(
bool *r_change);
bool BKE_mesh_validate_all_customdata(
- struct CustomData *vdata, struct CustomData *edata,
- struct CustomData *ldata, struct CustomData *pdata,
+ struct CustomData *vdata, const uint totvert,
+ struct CustomData *edata, const uint totedge,
+ struct CustomData *ldata, const uint totloop,
+ struct CustomData *pdata, const uint totpoly,
const bool check_meshmask,
const bool do_verbose, const bool do_fixes,
bool *r_change);