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authorCampbell Barton <ideasman42@gmail.com>2019-08-25 07:54:48 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-08-25 09:45:47 +0300
commit7585d47b364aff4f486b7c085611859493014ac7 (patch)
tree99e6b2c21b24267c630badce650af6c282c5a2c9 /source/blender/blenkernel/BKE_mesh.h
parent5572986aad22811af9e3c34992fdd40251c106ab (diff)
Cleanup: remove UV name syncing function
MTFace's on the mesh are now only used for conversion. There is no need to keep both UV layers in sync at once.
Diffstat (limited to 'source/blender/blenkernel/BKE_mesh.h')
-rw-r--r--source/blender/blenkernel/BKE_mesh.h10
1 files changed, 0 insertions, 10 deletions
diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h
index cfbece9457e..53b7b16057a 100644
--- a/source/blender/blenkernel/BKE_mesh.h
+++ b/source/blender/blenkernel/BKE_mesh.h
@@ -198,16 +198,6 @@ void BKE_mesh_texspace_get_reference(
struct Mesh *me, short **r_texflag, float **r_loc, float **r_rot, float **r_size);
void BKE_mesh_texspace_copy_from_object(struct Mesh *me, struct Object *ob);
-bool BKE_mesh_uv_cdlayer_rename_index(struct Mesh *me,
- const int loop_index,
- const int face_index,
- const char *new_name,
- const bool do_tessface);
-bool BKE_mesh_uv_cdlayer_rename(struct Mesh *me,
- const char *old_name,
- const char *new_name,
- bool do_tessface);
-
void BKE_mesh_split_faces(struct Mesh *mesh, bool free_loop_normals);
/* Create new mesh from the given object at its current state.