diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-09-06 15:28:14 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-10-10 18:43:44 +0300 |
commit | e65784a0519e25e9ca560ab63758287cea45f123 (patch) | |
tree | 2452488152b951d029f68b34f20803254066b27b /source/blender/blenkernel/BKE_mesh.h | |
parent | 468474a653c976615306254dfcc33a85a0b872a1 (diff) |
Python API: add loop triangles access, remove tessfaces.
Loop triangles are tessellated triangles create from polygons, for renderers
or exporters that need to match Blender's polygon tesselation exactly. These
are a read-only runtime cache.
Tessfaces are a legacy data structure from before Blender supported n-gons,
and were already mostly removed from the C code.
Details on porting code to loop triangles is in the release notes.
Differential Revision: https://developer.blender.org/D3539
Diffstat (limited to 'source/blender/blenkernel/BKE_mesh.h')
-rw-r--r-- | source/blender/blenkernel/BKE_mesh.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h index 9f86c16bae8..c7232015059 100644 --- a/source/blender/blenkernel/BKE_mesh.h +++ b/source/blender/blenkernel/BKE_mesh.h @@ -179,7 +179,7 @@ void BKE_mesh_split_faces(struct Mesh *mesh, bool free_loop_normals); struct Mesh *BKE_mesh_new_from_object( struct Depsgraph *depsgraph, struct Main *bmain, struct Scene *sce, struct Object *ob, - const bool apply_modifiers, const bool calc_tessface, const bool calc_undeformed); + const bool apply_modifiers, const bool calc_loop_triangles, const bool calc_undeformed); struct Mesh *BKE_mesh_create_derived_for_modifier( struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob, struct ModifierData *md, int build_shapekey_layers); |