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authorCampbell Barton <campbell@blender.org>2022-01-14 02:47:50 +0300
committerCampbell Barton <campbell@blender.org>2022-01-14 03:23:46 +0300
commitcea588b9ef8f9bdb2729fb233d6f1ed0886700e1 (patch)
treefa0bfce1f026a4af40aaf72eecd6fde101d8b938 /source/blender/blenkernel/BKE_mesh.h
parent7a0cf2c72f58be31824f5c3b17844ba54797b594 (diff)
Cleanup: spelling in comments, C++ style comments for disabled code
Also ensure space at end of comment.
Diffstat (limited to 'source/blender/blenkernel/BKE_mesh.h')
-rw-r--r--source/blender/blenkernel/BKE_mesh.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h
index a9a78bbc12e..e7382ce448a 100644
--- a/source/blender/blenkernel/BKE_mesh.h
+++ b/source/blender/blenkernel/BKE_mesh.h
@@ -461,7 +461,7 @@ void BKE_mesh_calc_normals_poly(const struct MVert *mvert,
/**
* Calculate vertex and face normals, storing the result in custom data layers on the mesh.
*
- * \note It is usually preferrable to calculate normals lazily with
+ * \note It is usually preferable to calculate normals lazily with
* #BKE_mesh_vertex_normals_ensure, but some areas (perhaps unnecessarily)
* can also calculate them eagerly.
*/