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author | Luca Rood <dev@lucarood.com> | 2017-06-26 15:52:59 +0300 |
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committer | Luca Rood <dev@lucarood.com> | 2017-06-26 15:52:59 +0300 |
commit | bafb90480706ad0c380a8eb1907beb046bfbcf1e (patch) | |
tree | 1e28e4c1946ba7ed2b112f9fc4891a39cce6d2e7 /source/blender/blenkernel/BKE_mesh.h | |
parent | 37593b6a4242c8a31ffd6ce82b861b2097769ccf (diff) |
Fix T51559: Update draw cache when changing flat/smooth shading
This also renames some flags/variables to be more generic for updating
purposes. The call used here was previously only used for updating
paint data, but as it was reused here, flags and variables were renamed
to accomodate more clearly to the new usages.
Diffstat (limited to 'source/blender/blenkernel/BKE_mesh.h')
-rw-r--r-- | source/blender/blenkernel/BKE_mesh.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h index b7f793ea6cf..cba0927d0f8 100644 --- a/source/blender/blenkernel/BKE_mesh.h +++ b/source/blender/blenkernel/BKE_mesh.h @@ -405,7 +405,7 @@ void BKE_mesh_eval_geometry(struct EvaluationContext *eval_ctx, enum { BKE_MESH_BATCH_DIRTY_ALL = 0, BKE_MESH_BATCH_DIRTY_SELECT, - BKE_MESH_BATCH_DIRTY_PAINT, + BKE_MESH_BATCH_DIRTY_NOCHECK, }; void BKE_mesh_batch_cache_dirty(struct Mesh *me, int mode); void BKE_mesh_batch_cache_free(struct Mesh *me); |