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author | Alexander Romanov <a.romanov@blend4web.com> | 2016-04-26 11:43:02 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2016-04-26 13:43:29 +0300 |
commit | 5abae51a6ef5b0f1b817ef5ce4bff34fef5001cd (patch) | |
tree | ca6d8f3595fd596fe978e4ad69a29bbc647be121 /source/blender/blenkernel/BKE_mesh.h | |
parent | 98babfa2b86f768ebc0cff6c0d8ec34e18afd2af (diff) |
Support multiple tangents for BI render & viewport
Normal Map node support for GLSL mode and the internal render (multiple tangents support).
The Normal Map node is a useful node which is present in the Cycles render.
It makes it possible to use normal mapping without additional material node in a node tree.
This patch implements Normal Map node for GLSL mode and the internal render.
Previously only the active UV layer was used to calculate tangents.
Diffstat (limited to 'source/blender/blenkernel/BKE_mesh.h')
-rw-r--r-- | source/blender/blenkernel/BKE_mesh.h | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h index a8f20a4ebc5..ac1f1576eba 100644 --- a/source/blender/blenkernel/BKE_mesh.h +++ b/source/blender/blenkernel/BKE_mesh.h @@ -293,8 +293,9 @@ void BKE_mesh_loops_to_mface_corners( void BKE_mesh_loops_to_tessdata( struct CustomData *fdata, struct CustomData *ldata, struct CustomData *pdata, struct MFace *mface, int *polyindices, unsigned int (*loopindices)[4], const int num_faces); -void BKE_mesh_tangent_loops_to_tessdata(struct CustomData *fdata, struct CustomData *ldata, struct MFace *mface, - int *polyindices, unsigned int (*loopindices)[4], const int num_faces); +void BKE_mesh_tangent_loops_to_tessdata( + struct CustomData *fdata, struct CustomData *ldata, struct MFace *mface, + int *polyindices, unsigned int (*loopindices)[4], const int num_faces, const char *layer_name); int BKE_mesh_recalc_tessellation( struct CustomData *fdata, struct CustomData *ldata, struct CustomData *pdata, struct MVert *mvert, |