diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-04-08 10:28:52 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-04-13 15:38:59 +0300 |
commit | 7b9fb3259157cea2df5e7b461d04f55cfa380031 (patch) | |
tree | a54e7d066283aeae384beb2ae99cc9a0e158bec5 /source/blender/blenkernel/BKE_mesh.h | |
parent | a1e2415ed51e2da97e3b182f18f462345a02ce14 (diff) |
Python API: remove preview/render resolution settings from API functions.
For correct results these must have been set already when the depsgraph was
created and evaluated, so all dependencies have appropriate resolutions too.
For particle we no longer backup and restore the viewport particles to avoid
overwriting them during render, as copy-on-write solves this for us. Even
without COW particles seem to work ok.
This also removes the particle simplification options based on camera. This
was never used much and only available in Blender Internal.
Differential Revision: https://developer.blender.org/D3148
Diffstat (limited to 'source/blender/blenkernel/BKE_mesh.h')
-rw-r--r-- | source/blender/blenkernel/BKE_mesh.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h index 19caf30a280..79d72206903 100644 --- a/source/blender/blenkernel/BKE_mesh.h +++ b/source/blender/blenkernel/BKE_mesh.h @@ -141,7 +141,7 @@ float (*BKE_mesh_vertexCos_get(const struct Mesh *me, int *r_numVerts))[3]; void BKE_mesh_split_faces(struct Mesh *mesh, bool free_loop_normals); struct Mesh *BKE_mesh_new_from_object(const struct EvaluationContext *eval_ctx, struct Main *bmain, struct Scene *sce, struct Object *ob, - int apply_modifiers, int settings, int calc_tessface, int calc_undeformed); + int apply_modifiers, int calc_tessface, int calc_undeformed); /* vertex level transformations & checks (no derived mesh) */ |