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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-09-04 18:03:45 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-09-04 18:06:31 +0300 |
commit | 83a36b2829eece1ff4549d2f5273cb8cdcad4432 (patch) | |
tree | 29a7041bfc221a4a50b8ed1a417be010ab26bf81 /source/blender/blenkernel/BKE_mesh.h | |
parent | 713ce037ab7738535ce05075b8b83ce08c0a9b9c (diff) |
Cycles: Fix for wrong optimization of bump node
It can't be simply removed in cases when it's connected to input which is
different from Normal. This is because the input wouldn't be connected to
default Normal geometry input, possibly breaking shading setup.
The fix is not really ideal, but should work at least.
This fixes skin having too much glossy reflection in the file from T46013.
Diffstat (limited to 'source/blender/blenkernel/BKE_mesh.h')
0 files changed, 0 insertions, 0 deletions