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authorSergey Sharybin <sergey.vfx@gmail.com>2015-09-04 18:03:45 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2015-09-04 18:06:31 +0300
commit83a36b2829eece1ff4549d2f5273cb8cdcad4432 (patch)
tree29a7041bfc221a4a50b8ed1a417be010ab26bf81 /source/blender/blenkernel/BKE_mesh.h
parent713ce037ab7738535ce05075b8b83ce08c0a9b9c (diff)
Cycles: Fix for wrong optimization of bump node
It can't be simply removed in cases when it's connected to input which is different from Normal. This is because the input wouldn't be connected to default Normal geometry input, possibly breaking shading setup. The fix is not really ideal, but should work at least. This fixes skin having too much glossy reflection in the file from T46013.
Diffstat (limited to 'source/blender/blenkernel/BKE_mesh.h')
0 files changed, 0 insertions, 0 deletions