diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-04-06 13:07:27 +0300 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-04-16 20:55:33 +0300 |
commit | 34ab90f546f097cada951b2c9ca22bf271996980 (patch) | |
tree | ebcdb3d37120ac1d8fb16462b9104badd1800329 /source/blender/blenkernel/BKE_mesh.h | |
parent | 0c495005dd83913864acb510c1d4194a2275dbb0 (diff) |
Depsgraph: remove EvaluationContext, pass Depsgraph instead.
The depsgraph was always created within a fixed evaluation context. Passing
both risks the depsgraph and evaluation context not matching, and it
complicates the Python API where we'd have to expose both which is not so
easy to understand.
This also removes the global evaluation context in main, which assumed there
to be a single active scene and view layer.
Differential Revision: https://developer.blender.org/D3152
Diffstat (limited to 'source/blender/blenkernel/BKE_mesh.h')
-rw-r--r-- | source/blender/blenkernel/BKE_mesh.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h index 79d72206903..e2265ae855e 100644 --- a/source/blender/blenkernel/BKE_mesh.h +++ b/source/blender/blenkernel/BKE_mesh.h @@ -34,8 +34,8 @@ struct ID; struct BMeshCreateParams; struct BoundBox; +struct Depsgraph; struct EdgeHash; -struct EvaluationContext; struct ListBase; struct LinkNode; struct BLI_Stack; @@ -119,7 +119,7 @@ void BKE_mesh_from_nurbs_displist( struct Object *ob, struct ListBase *dispbase, const bool use_orco_uv, const char *obdata_name); void BKE_mesh_from_nurbs(struct Object *ob); void BKE_mesh_to_curve_nurblist(struct DerivedMesh *dm, struct ListBase *nurblist, const int edge_users_test); -void BKE_mesh_to_curve(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob); +void BKE_mesh_to_curve(struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob); void BKE_mesh_material_index_remove(struct Mesh *me, short index); void BKE_mesh_material_index_clear(struct Mesh *me); void BKE_mesh_material_remap(struct Mesh *me, const unsigned int *remap, unsigned int remap_len); @@ -140,7 +140,7 @@ float (*BKE_mesh_vertexCos_get(const struct Mesh *me, int *r_numVerts))[3]; void BKE_mesh_split_faces(struct Mesh *mesh, bool free_loop_normals); -struct Mesh *BKE_mesh_new_from_object(const struct EvaluationContext *eval_ctx, struct Main *bmain, struct Scene *sce, struct Object *ob, +struct Mesh *BKE_mesh_new_from_object(struct Depsgraph *depsgraph, struct Main *bmain, struct Scene *sce, struct Object *ob, int apply_modifiers, int calc_tessface, int calc_undeformed); /* vertex level transformations & checks (no derived mesh) */ @@ -442,7 +442,7 @@ void BKE_mesh_calc_edges(struct Mesh *mesh, bool update, const bool select); /* **** Depsgraph evaluation **** */ -void BKE_mesh_eval_geometry(const struct EvaluationContext *eval_ctx, +void BKE_mesh_eval_geometry(struct Depsgraph *depsgraph, struct Mesh *mesh); /* Draw Cache */ |