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author | Campbell Barton <ideasman42@gmail.com> | 2017-07-12 17:27:06 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2017-07-12 18:59:44 +0300 |
commit | b4988d01cbe9c850a365604967bd3a5e03fc9a72 (patch) | |
tree | 147a8bb95d09b9c1fd0efef6c4d09d34df85783e /source/blender/blenkernel/BKE_mesh.h | |
parent | 95a7a0a06ebc7c88bc56c90bb4edfeef302694b7 (diff) |
DwM: Option to use final material over mode shading
Support using full material shading in sculpt & paint modes mode.
Access 'Full Shading' from the display panel when in paint modes.
Diffstat (limited to 'source/blender/blenkernel/BKE_mesh.h')
-rw-r--r-- | source/blender/blenkernel/BKE_mesh.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h index e6893dca928..9a94b9513f4 100644 --- a/source/blender/blenkernel/BKE_mesh.h +++ b/source/blender/blenkernel/BKE_mesh.h @@ -407,6 +407,7 @@ enum { BKE_MESH_BATCH_DIRTY_SELECT, BKE_MESH_BATCH_DIRTY_NOCHECK, BKE_MESH_BATCH_DIRTY_SHADING, + BKE_MESH_BATCH_DIRTY_SCULPT_COORDS, }; void BKE_mesh_batch_cache_dirty(struct Mesh *me, int mode); void BKE_mesh_batch_cache_free(struct Mesh *me); |