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authorHans Goudey <h.goudey@me.com>2022-04-26 16:06:04 +0300
committerHans Goudey <h.goudey@me.com>2022-04-26 16:06:04 +0300
commitdb45292d8e0c29f399cba191e33f8388d9254357 (patch)
treec5540f9c433449f1d0e1d05a9a7daa209db8b62f /source/blender/blenkernel/BKE_mesh.h
parentb7458f909cc2ada343207603f0ecbf0c42b28173 (diff)
Cleanup: Move anonymous attribute removal to geometry component
Implementing removal of anonymous attributes with `GeometryComponent` instead of `Mesh` makes it more reusable for other types like curves.
Diffstat (limited to 'source/blender/blenkernel/BKE_mesh.h')
-rw-r--r--source/blender/blenkernel/BKE_mesh.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h
index 602fd47bfd1..bd9bacb52c1 100644
--- a/source/blender/blenkernel/BKE_mesh.h
+++ b/source/blender/blenkernel/BKE_mesh.h
@@ -318,8 +318,6 @@ void BKE_mesh_vert_coords_apply_with_mat4(struct Mesh *mesh,
const float mat[4][4]);
void BKE_mesh_vert_coords_apply(struct Mesh *mesh, const float (*vert_coords)[3]);
-void BKE_mesh_anonymous_attributes_remove(struct Mesh *mesh);
-
/* *** mesh_tessellate.c *** */
/**