diff options
author | Campbell Barton <ideasman42@gmail.com> | 2011-12-06 13:28:25 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-12-06 13:28:25 +0400 |
commit | 26db98293f9eacf4dcd4dcf6b0b7f82690ec9387 (patch) | |
tree | 76e02eb48ab26149f0c66af4cfcf43f29fa3d69a /source/blender/blenkernel/BKE_mesh.h | |
parent | 0b805fcb5d87b067f4d53b27dd349eb2c46563fa (diff) |
Quiet annoying warning:
Warning! Tesselation uvs or vcol data got out of sync, "had to reset!
This would happen on every editmode edit with UV's and wasn't too reassuring that blender was handling uvs/vcols correctly.
From looking into the problem I found that creating the undo mesh would act as if it was tessellating the existing mesh each time and complain that the data was out of sync, when infact the mesh was just created and being filled in.
Also, allocating uv and vcol customdata arrats for tessfaces isn't needed for undo mesh, so save some memory and dont allocate these in the first place.
Diffstat (limited to 'source/blender/blenkernel/BKE_mesh.h')
-rw-r--r-- | source/blender/blenkernel/BKE_mesh.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h index 4f16f334870..8db9d3f5447 100644 --- a/source/blender/blenkernel/BKE_mesh.h +++ b/source/blender/blenkernel/BKE_mesh.h @@ -91,7 +91,7 @@ void unlink_mesh(struct Mesh *me); void free_mesh(struct Mesh *me, int unlink); struct Mesh *add_mesh(const char *name); struct Mesh *copy_mesh(struct Mesh *me); -void mesh_update_customdata_pointers(struct Mesh *me); +void mesh_update_customdata_pointers(struct Mesh *me, const short do_ensure_tess_cd); void make_local_mesh(struct Mesh *me); void boundbox_mesh(struct Mesh *me, float *loc, float *size); |