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authorDaniel Dunbar <daniel@zuster.org>2005-07-14 19:48:01 +0400
committerDaniel Dunbar <daniel@zuster.org>2005-07-14 19:48:01 +0400
commitbefc2bbc41ee7c8396f9acb781977b1af4915626 (patch)
tree79b88a72113f8f75988896782b0d25502c88a369 /source/blender/blenkernel/BKE_mesh.h
parent1261dc7e4ede3169d2a959a10ee428e492eddfeb (diff)
- split makeDispList into makeDispList{Mesh,MBall,CurveTypes}, there is
still a makeDispList that dispatches to the appropriate one. makeDispList is on the way out and this makes it easier to track down exactly which places use makedispList and for what types of objects. - switch calls to makeDispList to appropriate more specific function (if the object type is known by caller). - added mesh_changed function that invalidates cached mesh data (but does not rebuild, mesh data gets rebuilt on access). Most old calls to makeDispListMesh use this instead now.
Diffstat (limited to 'source/blender/blenkernel/BKE_mesh.h')
-rw-r--r--source/blender/blenkernel/BKE_mesh.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h
index 6f4040ace60..ceeb99f5c20 100644
--- a/source/blender/blenkernel/BKE_mesh.h
+++ b/source/blender/blenkernel/BKE_mesh.h
@@ -75,7 +75,7 @@ void copy_dverts(struct MDeformVert *dst, struct MDeformVert *src, int totvert);
int mesh_uses_displist(struct Mesh *me);
int update_realtime_texture(struct TFace *tface, double time);
void mesh_delete_material_index(struct Mesh *me, int index);
-void mesh_set_smooth_flag(struct Mesh *me, int enableSmooth);
+void mesh_set_smooth_flag(struct Object *meshOb, int enableSmooth);
void make_edges(struct Mesh *me);