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authorCampbell Barton <ideasman42@gmail.com>2012-01-18 01:08:25 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-01-18 01:08:25 +0400
commit0f28c1c27aec41dd22e31aac2c02cdfae785dd1b (patch)
tree1c41b37d29a56390d810846cd7fe8f1218e40576 /source/blender/blenkernel/BKE_mesh.h
parent9be40c026df54fee796c4073ebd4734c55ed5807 (diff)
parent408f7963c5cfd65792d826390b01896282de8e97 (diff)
svn merge ^/trunk/blender -r43461:43472
Diffstat (limited to 'source/blender/blenkernel/BKE_mesh.h')
-rw-r--r--source/blender/blenkernel/BKE_mesh.h37
1 files changed, 36 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h
index 22cd822bf93..06e4787c741 100644
--- a/source/blender/blenkernel/BKE_mesh.h
+++ b/source/blender/blenkernel/BKE_mesh.h
@@ -53,7 +53,10 @@ struct CustomData;
struct DerivedMesh;
struct Scene;
struct MLoopUV;
-
+struct UvVertMap;
+struct UvMapVert;
+struct UvElementMap;
+struct UvElement;
#ifdef __cplusplus
extern "C" {
#endif
@@ -180,6 +183,38 @@ typedef struct UvMapVert {
unsigned char tfindex, separate, flag;
} UvMapVert;
+typedef struct UvElementMap {
+ /* address UvElements by their vertex */
+ struct UvElement **vert;
+ /* UvElement Store */
+ struct UvElement *buf;
+ /* Total number of UVs in the layer. Useful to know */
+ int totalUVs;
+ /* Number of Islands in the mesh */
+ int totalIslands;
+ /* Stores the starting index in buf where each island begins */
+ int *islandIndices;
+} UvElementMap;
+
+typedef struct UvElement {
+ /* Next UvElement corresponding to same vertex */
+ struct UvElement *next;
+ /* Face the element belongs to */
+ struct BMFace *face;
+ /* Index in the editFace of the uv */
+ unsigned char tfindex;
+ /* Whether this element is the first of coincident elements */
+ unsigned char separate;
+ /* general use flag */
+ unsigned char flag;
+ /* If generating element map with island sorting, this stores the island index */
+ unsigned short island;
+} UvElement;
+
+/* invalid island index is max short. If any one has the patience
+ * to make that many islands, he can bite me :p */
+#define INVALID_ISLAND 0xFFFF
+
UvVertMap *make_uv_vert_map(struct MPoly *mpoly, struct MLoop *mloop, struct MLoopUV *mloopuv, unsigned int totpoly, unsigned int totvert, int selected, float *limit);
UvMapVert *get_uv_map_vert(UvVertMap *vmap, unsigned int v);
void free_uv_vert_map(UvVertMap *vmap);