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authorAntony Riakiotakis <kalast@gmail.com>2012-02-21 23:41:38 +0400
committerAntony Riakiotakis <kalast@gmail.com>2012-02-21 23:41:38 +0400
commita4e69673233e2506075ff43e3cdb09652fd66236 (patch)
treec5005aee4bb0628637e2540da7113c80be4b6284 /source/blender/blenkernel/BKE_mesh.h
parent9c3710df1f03ce9d792ad39b6d4a2563c73f19bc (diff)
change UvElement to directly use BMLoop * instead of tfindex. This saves quite some lookups on uv sculpting and stitching. Based on BMESH todo by Campbell, thanks for the idea!
Diffstat (limited to 'source/blender/blenkernel/BKE_mesh.h')
-rw-r--r--source/blender/blenkernel/BKE_mesh.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h
index 39e5a32404e..4f31bf1d177 100644
--- a/source/blender/blenkernel/BKE_mesh.h
+++ b/source/blender/blenkernel/BKE_mesh.h
@@ -193,7 +193,7 @@ typedef struct UvElement {
/* Face the element belongs to */
struct BMFace *face;
/* Index in the editFace of the uv */
- unsigned char tfindex;
+ struct BMLoop *l;
/* Whether this element is the first of coincident elements */
unsigned char separate;
/* general use flag */