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authorCampbell Barton <ideasman42@gmail.com>2011-12-07 02:55:41 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-12-07 02:55:41 +0400
commitcead1e19770d3523df5a4e84bec6ea1f373fe9e7 (patch)
tree35910ae39235837209f4b526f743633a7a0b08fa /source/blender/blenkernel/BKE_mesh.h
parent35e80c5544d1a0e9a33169182a0a268d726928ca (diff)
added mesh_calc_normals_ex() which is mesh_calc_normals() with an option to skip recalculating the vertex normals (only calculate poly/face normals instead).
also removed unneeded allocation of face normals. otherwise no functional change.
Diffstat (limited to 'source/blender/blenkernel/BKE_mesh.h')
-rw-r--r--source/blender/blenkernel/BKE_mesh.h7
1 files changed, 6 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h
index 8db9d3f5447..a8bc2323d0f 100644
--- a/source/blender/blenkernel/BKE_mesh.h
+++ b/source/blender/blenkernel/BKE_mesh.h
@@ -136,8 +136,13 @@ void mesh_strip_loose_edges(struct Mesh *me);
* and vertex normals are stored in actual mverts.
*/
void mesh_calc_normals(struct MVert *mverts, int numVerts, struct MLoop *mloop,
- struct MPoly *mpolys, int numLoops, int numPolys, float (*polyNors_r)[3],
+ struct MPoly *mpolys, int numLoops, int numPolys, float (*polyNors_r)[3],
struct MFace *mfaces, int numFaces, int *origIndexFace, float (*faceNors_r)[3]);
+ /* extended version of 'mesh_calc_normals' with option not to calc vertex normals */
+void mesh_calc_normals_ex(struct MVert *mverts, int numVerts, struct MLoop *mloop,
+ struct MPoly *mpolys, int numLoops, int numPolys, float (*polyNors_r)[3],
+ struct MFace *mfaces, int numFaces, int *origIndexFace, float (*faceNors_r)[3],
+ const short only_face_normals);
/* Return a newly MEM_malloc'd array of all the mesh vertex locations
* (_numVerts_r_ may be NULL) */