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authorCampbell Barton <ideasman42@gmail.com>2019-08-21 23:28:35 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-08-21 23:48:10 +0300
commit189aa32a3ac0e949275d16ffb19576a1306d1780 (patch)
treeff75826925b4b26f6b4aa8928fe3c5d3c799a98f /source/blender/blenkernel/BKE_mesh.h
parent4a2d1953f3ca3e1160a3ce767df15e481658bdf6 (diff)
Cleanup: vertex coordinate access, naming & minor changes
This also splits vertex access and allocation so it's possible to copy coordinates into an existing array without allocating it.
Diffstat (limited to 'source/blender/blenkernel/BKE_mesh.h')
-rw-r--r--source/blender/blenkernel/BKE_mesh.h9
1 files changed, 5 insertions, 4 deletions
diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h
index 3de52239d84..b2ae7a6dac0 100644
--- a/source/blender/blenkernel/BKE_mesh.h
+++ b/source/blender/blenkernel/BKE_mesh.h
@@ -208,8 +208,6 @@ bool BKE_mesh_uv_cdlayer_rename(struct Mesh *me,
const char *new_name,
bool do_tessface);
-float (*BKE_mesh_vertexCos_get(const struct Mesh *me, int *r_numVerts))[3];
-
void BKE_mesh_split_faces(struct Mesh *mesh, bool free_loop_normals);
/* Create new mesh from the given object at its current state.
@@ -268,8 +266,11 @@ void BKE_mesh_mselect_active_set(struct Mesh *me, int index, int type);
void BKE_mesh_count_selected_items(const struct Mesh *mesh, int r_count[3]);
-void BKE_mesh_apply_vert_coords(struct Mesh *mesh, const float (*vertCoords)[3]);
-void BKE_mesh_apply_vert_normals(struct Mesh *mesh, const short (*vertNormals)[3]);
+float (*BKE_mesh_vert_coords_alloc(const struct Mesh *mesh, int *r_vert_len))[3];
+void BKE_mesh_vert_coords_get(const struct Mesh *mesh, float (*vert_coords)[3]);
+
+void BKE_mesh_vert_coords_apply(struct Mesh *mesh, const float (*vert_coords)[3]);
+void BKE_mesh_vert_normals_apply(struct Mesh *mesh, const short (*vertNormals)[3]);
/* *** mesh_evaluate.c *** */