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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2007-12-11 23:02:21 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2007-12-11 23:02:21 +0300 |
commit | 457057a9e817d5cb410b9464616b6e05cfb054ee (patch) | |
tree | e576a995c7df2979b9c369b07ce5fedbcea7564e /source/blender/blenkernel/BKE_mesh.h | |
parent | 160e6afdb8dc36b7d3a982a0411e633be165d2f4 (diff) |
Fix for mirroring issues in particle mode, where the particles were
not mirrored exactly, though the problem is not completely solved.
The way local frames are computed for particles is still not fully
symmetric, which shows especially on long hairs...
Also made the shift+o subsurf switch work recursively into
dupli-groups, did only the first level before.
Diffstat (limited to 'source/blender/blenkernel/BKE_mesh.h')
-rw-r--r-- | source/blender/blenkernel/BKE_mesh.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h index 556ba19d7d7..be0a04ba563 100644 --- a/source/blender/blenkernel/BKE_mesh.h +++ b/source/blender/blenkernel/BKE_mesh.h @@ -63,7 +63,7 @@ void make_local_mesh(struct Mesh *me); void boundbox_mesh(struct Mesh *me, float *loc, float *size); void tex_space_mesh(struct Mesh *me); float *get_mesh_orco_verts(struct Object *ob); -void transform_mesh_orco_verts(struct Mesh *me, float (*orco)[3], int totvert); +void transform_mesh_orco_verts(struct Mesh *me, float (*orco)[3], int totvert, int invert); void test_index_face(struct MFace *mface, struct CustomData *mfdata, int mfindex, int nr); struct Mesh *get_mesh(struct Object *ob); void set_mesh(struct Object *ob, struct Mesh *me); |