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authorBastien Montagne <montagne29@wanadoo.fr>2014-01-22 22:49:14 +0400
committerBastien Montagne <montagne29@wanadoo.fr>2014-01-22 22:56:21 +0400
commit28ca299d4dfc392462efd598f14b825ba8bd21ea (patch)
treee4e114d007363d7d4ec4b8e0e0abbcfbda0466c6 /source/blender/blenkernel/BKE_mesh.h
parentc2fbec7bf1e0ec07f96f3f65a28a5afc1a71595d (diff)
Fix T38316: Half of a Face is Missing on Newly Created Cubes or Cylinders.
Own bug from rBc691551249f3. Now at least I understand why `test_index_face()` is needed for tessellated quads! Added a bunch of comments to explain the issue, as it's far from an obvious one... We loose some performances, but it's still much quicker than org code.
Diffstat (limited to 'source/blender/blenkernel/BKE_mesh.h')
-rw-r--r--source/blender/blenkernel/BKE_mesh.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h
index 47fd7dab2e5..7b1f39ab643 100644
--- a/source/blender/blenkernel/BKE_mesh.h
+++ b/source/blender/blenkernel/BKE_mesh.h
@@ -216,7 +216,7 @@ void BKE_mesh_loops_to_mface_corners(
const int numTex, const int numCol,
const bool hasPCol, const bool hasOrigSpace);
void BKE_mesh_loops_to_tessdata(
- struct CustomData *fdata, struct CustomData *ldata, struct CustomData *pdata,
+ struct CustomData *fdata, struct CustomData *ldata, struct CustomData *pdata, struct MFace *mface,
int *polyindices, unsigned int (*loopindices)[4], const int num_faces);
int BKE_mesh_recalc_tessellation(
struct CustomData *fdata, struct CustomData *ldata, struct CustomData *pdata,