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author | Antony Riakiotakis <kalast@gmail.com> | 2012-02-21 23:41:38 +0400 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2012-02-21 23:41:38 +0400 |
commit | a4e69673233e2506075ff43e3cdb09652fd66236 (patch) | |
tree | c5005aee4bb0628637e2540da7113c80be4b6284 /source/blender/blenkernel/BKE_mesh.h | |
parent | 9c3710df1f03ce9d792ad39b6d4a2563c73f19bc (diff) |
change UvElement to directly use BMLoop * instead of tfindex. This saves quite some lookups on uv sculpting and stitching. Based on BMESH todo by Campbell, thanks for the idea!
Diffstat (limited to 'source/blender/blenkernel/BKE_mesh.h')
-rw-r--r-- | source/blender/blenkernel/BKE_mesh.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h index 39e5a32404e..4f31bf1d177 100644 --- a/source/blender/blenkernel/BKE_mesh.h +++ b/source/blender/blenkernel/BKE_mesh.h @@ -193,7 +193,7 @@ typedef struct UvElement { /* Face the element belongs to */ struct BMFace *face; /* Index in the editFace of the uv */ - unsigned char tfindex; + struct BMLoop *l; /* Whether this element is the first of coincident elements */ unsigned char separate; /* general use flag */ |