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authorLukas Stockner <lukas.stockner@freenet.de>2019-07-31 09:29:18 +0300
committerLukas Stockner <lukas.stockner@freenet.de>2019-07-31 22:03:45 +0300
commitfeed46c4ae480ccd3f1b1ee6bb61adaf308f85c3 (patch)
tree473f993bc20614aa7459aecb9d1fa52a5c92f86b /source/blender/blenkernel/BKE_mesh.h
parentc72f6b713f8323e0e7a71e91064f699bb9b288ab (diff)
Merge per-shader SVM nodes in the main update thread to avoid locking and resizing overhead
In a test file containing 1300 copies of the same shader, this reduces shader update time from 3.1 sec to 0.05 sec. Thanks to @swerner for noticing this issue. Reviewers: brecht, sergey, swerner Subscribers: swerner Differential Revision: https://developer.blender.org/D5376
Diffstat (limited to 'source/blender/blenkernel/BKE_mesh.h')
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