diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2007-12-05 15:40:54 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2007-12-05 15:40:54 +0300 |
commit | 29d87d64caac51fc900825063421a35ac9a7c7ae (patch) | |
tree | d0ee294c6a4960a986c6e722d2c34b98c562c642 /source/blender/blenkernel/BKE_mesh.h | |
parent | 2422b1e401aac4ae6fbe33764ffc337e5eb8fd79 (diff) |
Particles
=========
- Texture orco coordinates for particles are now actual orcos instead
of just the vertex positions, which means they are the same under
deformations and the same as the ones on the mesh.
- Particle distribution now uses these orcos to get consistent
distributions independent of deformation.
- This required changing the way orco's are computed for meshes. Now
instead of generating an orco derivedmesh separately, the derivedmesh
is generated alongside the regular one and stored in an orco custom
data layer.
Diffstat (limited to 'source/blender/blenkernel/BKE_mesh.h')
-rw-r--r-- | source/blender/blenkernel/BKE_mesh.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h index a8e4969ad43..1bba980c47b 100644 --- a/source/blender/blenkernel/BKE_mesh.h +++ b/source/blender/blenkernel/BKE_mesh.h @@ -62,8 +62,8 @@ void make_local_tface(struct Mesh *me); void make_local_mesh(struct Mesh *me); void boundbox_mesh(struct Mesh *me, float *loc, float *size); void tex_space_mesh(struct Mesh *me); -float *mesh_create_orco_render(struct Object *ob); -float *mesh_create_orco(struct Object *ob); +float *get_mesh_orco_verts(struct Object *ob); +void transform_mesh_orco_verts(struct Mesh *me, float (*orco)[3], int totvert); void test_index_face(struct MFace *mface, struct CustomData *mfdata, int mfindex, int nr); struct Mesh *get_mesh(struct Object *ob); void set_mesh(struct Object *ob, struct Mesh *me); |