diff options
author | Campbell Barton <ideasman42@gmail.com> | 2007-09-10 16:26:36 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2007-09-10 16:26:36 +0400 |
commit | e8a808da24e0c791a557aae7e3930550982f45c7 (patch) | |
tree | 804b01e82ee92e2081aa5aa5b56105342e021fdb /source/blender/blenkernel/BKE_mesh.h | |
parent | 0e3460dd1b6b9521f1833998b63d7753639c5339 (diff) |
UV Editing is now done in editmode rather then UV/Face Select mode.
Notes
* you cant edit UV's in the image window in "UV Face Select" mode. (removed UV from the name)
* going into Face Select mode no longer adds UV's and does not need UV's to work.
* The UV Calculation menu is now in editmode (Alt+W)
Todo..
* Image replace - partly broken in stable also.
* Rotate/Mirror UV/VCol are still only in Face Select mode.
* Hide/Reveal is not quite right, (issue with editmode flushing)
Diffstat (limited to 'source/blender/blenkernel/BKE_mesh.h')
-rw-r--r-- | source/blender/blenkernel/BKE_mesh.h | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h index 4ec62821455..9757d3e6ac1 100644 --- a/source/blender/blenkernel/BKE_mesh.h +++ b/source/blender/blenkernel/BKE_mesh.h @@ -93,8 +93,12 @@ float (*mesh_getVertexCos(struct Mesh *me, int *numVerts_r))[3]; /* map from uv vertex to face (for select linked, stitch, uv suburf) */ -struct UvVertMap; -typedef struct UvVertMap UvVertMap; +/* UvVertMap */ + +typedef struct UvVertMap { + struct UvMapVert **vert; + struct UvMapVert *buf; +} UvVertMap; typedef struct UvMapVert { struct UvMapVert *next; |