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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2007-11-05 01:00:24 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2007-11-05 01:00:24 +0300 |
commit | 1b9d661ecaed5c51bc702e209b0a1dae7365754f (patch) | |
tree | 3108583d45ddf9b6bb293e37966344e2881cd3b4 /source/blender/blenkernel/BKE_mesh.h | |
parent | 044ae7f82fcb8a5af774cd2a4bea392f54abf8c2 (diff) |
Mesh Deform Modifier
====================
The MeshDeform modifier can deform a mesh with another 'cage' mesh.
It is similar to a lattice modifier, but instead of being restricted
to the regular grid layout of a lattice, the cage mesh can be modeled
to fit the mesh better.
http://www.blender.org/development/current-projects/changes-since-244/modifiers/
Implementation Notes:
- OpenNL has been refactored a bit to allow least squares matrices to
be built without passing the matrix row by row, but instead with
random access. MDef doesn't need this actually, but it's using this
version of OpenNL so I'm just committing it now.
- Mean value weights for polygons have been added to arithb.c, a type
of barycentric coordinates for polygons with >= 3 vertices. This
might be useful for other parts of blender too.
Diffstat (limited to 'source/blender/blenkernel/BKE_mesh.h')
-rw-r--r-- | source/blender/blenkernel/BKE_mesh.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h index e9fd059f833..a8e4969ad43 100644 --- a/source/blender/blenkernel/BKE_mesh.h +++ b/source/blender/blenkernel/BKE_mesh.h @@ -90,6 +90,7 @@ void mesh_calc_normals(struct MVert *mverts, int numVerts, struct MFace *mfaces, /* Return a newly MEM_malloc'd array of all the mesh vertex locations * (_numVerts_r_ may be NULL) */ float (*mesh_getVertexCos(struct Mesh *me, int *numVerts_r))[3]; +float (*mesh_getRefKeyCos(struct Mesh *me, int *numVerts_r))[3]; /* map from uv vertex to face (for select linked, stitch, uv suburf) */ |