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authorJoseph Eagar <joeedh@gmail.com>2010-01-06 01:33:41 +0300
committerJoseph Eagar <joeedh@gmail.com>2010-01-06 01:33:41 +0300
commit67ff197cb1b0e79a95bf6546b5fe1a481b79fce1 (patch)
tree9f78d5cda71d200cab6475eb9c2747f7181adf3a /source/blender/blenkernel/BKE_mesh.h
parent473f235a6eee6c02cf41a1e173f53406b62440aa (diff)
parentffe13aeb232ac6bad3a98997b4a352f434293193 (diff)
Merge with trunk/2.5 at r25563
Most likely will not compile for others, I'd appreciate any build errors and missing files reports (I can never seem to get everything committed and all the build systems working without help). Porting over the sculpt/multires tools was a breeze, thanks goes to brecht for a design that didn't exclude ngons and was easy to port. Note that I've not tested externally-backed multires file support yet. Also, I still need to write version patch code for some cases. Some notes: * Like trunk, topological changes don't update multires right, so e.g. subdivide will duplicate multires data on the new faces, instead of subdividing it. * If you set the debug value (ctrl-alt-d) to 1 it'll turn on my experiments in speeding up sculpting on higher-res multires meshes (but note it makes partial redraw not completely accurate). * There's a bug where you have to go through editmode to get out of sculpt mode, not sure if I inherited or created this myself.
Diffstat (limited to 'source/blender/blenkernel/BKE_mesh.h')
-rw-r--r--source/blender/blenkernel/BKE_mesh.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h
index 75814261104..f1ab1d61fdf 100644
--- a/source/blender/blenkernel/BKE_mesh.h
+++ b/source/blender/blenkernel/BKE_mesh.h
@@ -63,10 +63,13 @@ struct BMesh *BKE_mesh_to_bmesh(struct Mesh *me, struct Object *ob);
use_poly_origindex sets whether or not the tesselation faces' origindex
layer should point to original poly indices or real poly indices.
+
+ use_face_origindex sets the tesselation faces' origindex layer
+ to point to the tesselation faces themselves, not the polys.
*/
int mesh_recalcTesselation(struct CustomData *fdata, struct CustomData *ldata,
struct CustomData *pdata, struct MVert *mvert, int totface,
- int totloop, int totpoly, int use_poly_origindex);
+ int totloop, int totpoly, int use_poly_origindex, int use_face_origindex);
/*calculates a face normal.*/
void mesh_calc_poly_normal(struct MPoly *mpoly, struct MLoop *loopstart,