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author | Hans Goudey <h.goudey@me.com> | 2022-04-28 02:52:56 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2022-04-28 02:53:56 +0300 |
commit | 8399375098fa58d0201b861d035d4a1d56370baf (patch) | |
tree | 8a1647ad3699eb30e89362c18d1eec5f68d67f35 /source/blender/blenkernel/BKE_mesh_boolean_convert.hh | |
parent | 52a5f68562680c0ccd6d4e525098bb5e2af7d0bd (diff) |
Cleanup: Reword comment, rename variables
Use "transform" instead of "obmat", because the meshes
don't necessarily come from objects.
Diffstat (limited to 'source/blender/blenkernel/BKE_mesh_boolean_convert.hh')
-rw-r--r-- | source/blender/blenkernel/BKE_mesh_boolean_convert.hh | 20 |
1 files changed, 9 insertions, 11 deletions
diff --git a/source/blender/blenkernel/BKE_mesh_boolean_convert.hh b/source/blender/blenkernel/BKE_mesh_boolean_convert.hh index 54209f1ccfc..abaf2ab0178 100644 --- a/source/blender/blenkernel/BKE_mesh_boolean_convert.hh +++ b/source/blender/blenkernel/BKE_mesh_boolean_convert.hh @@ -17,19 +17,17 @@ struct Mesh; namespace blender::meshintersect { /** - * Do a mesh boolean operation directly on meshes (without going back and forth to BMesh). - * \param meshes: An array of Mesh pointers. - * \param obmats: An array of pointers to the obmat matrices that transform local - * coordinates to global ones. It is allowed for the pointers to be null, meaning the - * transformation is the identity. - * \param material_remaps: An array of pointers to arrays of maps from material slot numbers in the - * corresponding mesh to the material slot in the first mesh. It is OK for material_remaps or any - * of its constituent arrays to be empty. + * Do a mesh boolean operation directly on meshes (without going back and forth from BMesh). + * \param transforms: An array of pointers to transform matrices used for each mesh's positions. + * It is allowed for the pointers to be null, meaning the transformation is the identity. + * \param material_remaps: An array of maps from material slot numbers in the corresponding mesh + * to the material slot in the first mesh. It is OK for material_remaps or any of its constituent + * arrays to be empty. */ -Mesh *direct_mesh_boolean(blender::Span<const Mesh *> meshes, - blender::Span<const float4x4 *> obmats, +Mesh *direct_mesh_boolean(Span<const Mesh *> meshes, + Span<const float4x4 *> transforms, const float4x4 &target_transform, - blender::Span<blender::Array<short>> material_remaps, + Span<Array<short>> material_remaps, bool use_self, bool hole_tolerant, int boolean_mode); |