diff options
author | Hans Goudey <h.goudey@me.com> | 2021-04-02 08:16:01 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2021-04-02 08:16:23 +0300 |
commit | a0e1080428abb991c443a40b29d2ae3948eb4a56 (patch) | |
tree | 735c26798d07a07690ebe827d604ee438afcc3e9 /source/blender/blenkernel/BKE_mesh_boolean_convert.hh | |
parent | 77f685774090c18b8da7a9860861664ed0fdd81e (diff) |
Cleanup: Remove unecessary C API for direct mesh boolean
The main goal here is to remove the need for a C API to the code in
`mesh_boolean_convert.cc`. This is achieved by moving `MOD_boolean.c`
to C++ and making the necessary changes for it to compile. On top of
that there are some other slight simplifications possible to the
direct mesh boolean code: it doesn't need to copy the material
remaps, and the modifier code can use some other C++ types directly.
Diffstat (limited to 'source/blender/blenkernel/BKE_mesh_boolean_convert.hh')
-rw-r--r-- | source/blender/blenkernel/BKE_mesh_boolean_convert.hh | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_mesh_boolean_convert.hh b/source/blender/blenkernel/BKE_mesh_boolean_convert.hh new file mode 100644 index 00000000000..59f6e75183e --- /dev/null +++ b/source/blender/blenkernel/BKE_mesh_boolean_convert.hh @@ -0,0 +1,43 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2019 Blender Foundation. + * All rights reserved. + */ + +#pragma once + +/** \file + * \ingroup bke + */ + +#include "BLI_array.hh" +#include "BLI_float4x4.hh" +#include "BLI_mesh_boolean.hh" +#include "BLI_span.hh" + +struct Mesh; + +namespace blender::meshintersect { + +Mesh *direct_mesh_boolean(blender::Span<const Mesh *> meshes, + blender::Span<const float4x4 *> obmats, + const float4x4 &target_transform, + blender::Span<blender::Array<short>> material_remaps, + const bool use_self, + const bool hole_tolerant, + const int boolean_mode); + +} // namespace blender::meshintersect |