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author | Jeroen Bakker <j.bakker@atmind.nl> | 2018-06-29 13:05:23 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2018-06-29 13:05:23 +0300 |
commit | 04f8929271148659f3157fd728f7437e6409a29f (patch) | |
tree | 5f18492e04af52b7d6dd1a186e3d6cb556a76ab1 /source/blender/blenkernel/BKE_mesh_iterators.h | |
parent | 15ebe30bc5bdb9d515c8a8a478db6c7770ff0fb1 (diff) |
Workbench: Transparent textures
Worknemch now supports transparent textures.
As the main engine is a deferred shading only a cutoff is supported
(draw or don't draw this pixel)
Diffstat (limited to 'source/blender/blenkernel/BKE_mesh_iterators.h')
0 files changed, 0 insertions, 0 deletions