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author | Clément Foucault <foucault.clem@gmail.com> | 2019-07-05 22:11:27 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-07-08 19:09:52 +0300 |
commit | 0a16519f5df0fa74623d48b7786f1db22651110a (patch) | |
tree | 6646a734a58d52b9c993c117854f157f1faed8e3 /source/blender/blenkernel/BKE_mesh_iterators.h | |
parent | 9a0a952f724b728899ca53efe3dcb5b9a92a2d70 (diff) |
Fix T61129 Eevee: alpha texture shadow bug
Seems like the AMD pro driver does not consider dead code the same as other
glsl compiler.
Diffstat (limited to 'source/blender/blenkernel/BKE_mesh_iterators.h')
0 files changed, 0 insertions, 0 deletions