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authorHans Goudey <h.goudey@me.com>2022-11-05 20:14:26 +0300
committerHans Goudey <h.goudey@me.com>2022-11-05 20:14:26 +0300
commit5060f26f500997232aa1033c3d5fccbb1eb71ae4 (patch)
tree12329771e463b36db14b8b173a50581d7cb19580 /source/blender/blenkernel/BKE_mesh_legacy_convert.h
parent455d195d5504c8ac652e6a375c31883d0cd2f560 (diff)
Cleanup: Move function to legacy mesh conversion file
Diffstat (limited to 'source/blender/blenkernel/BKE_mesh_legacy_convert.h')
-rw-r--r--source/blender/blenkernel/BKE_mesh_legacy_convert.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_mesh_legacy_convert.h b/source/blender/blenkernel/BKE_mesh_legacy_convert.h
index 02c2bc9c330..5eae7bf3b22 100644
--- a/source/blender/blenkernel/BKE_mesh_legacy_convert.h
+++ b/source/blender/blenkernel/BKE_mesh_legacy_convert.h
@@ -95,8 +95,6 @@ void BKE_mesh_tessface_calc(struct Mesh *mesh);
void BKE_mesh_tessface_ensure(struct Mesh *mesh);
-void BKE_mesh_add_mface_layers(struct CustomData *fdata, struct CustomData *ldata, int total);
-
/**
* Rotates the vertices of a face in case v[2] or v[3] (vertex index) is = 0.
* this is necessary to make the if #MFace.v4 check for quads work.